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school of fish 

For "The Last Shanty" I have created various Stylised VFX to make the environment feel alive and interactive

one of them being a School of Fish and Procedural animations.

School Of Fish and Animations

Fish Animation MM

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For the school of fish and the shark animations I have created a procedural shader which uses a sine wave to animation the fish in the direction it is using. It also speeds up the animations based on the speed of a fish

School of Fish Niagara System

School Of Fish NS

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To create this Niagara system I started of with creating 3 points in world space which the fish would be attracted too. Each point has a different attraction force this makes it harder for the fish to decide where to be attracted exactly. To get an alternating feel I make those values effected by a sine wave so it would go from Negative to Positive values which gave an alternating feel between each point, combining that with the procedural animation helped me boost the effect. 

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Lastly I made the fish swim away from any distance field, because we have sharks swimming around the fish and fish are scared of sharks I wanted to make this addition to make it more realistic. Using distance fields I am able to push away fish from the shark as if it is a magnetic field which sells the school of fish even more. 

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