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STYLISED SMOKE

For "The Last Shanty" I have created various Stylised VFX to make the environment feel alive and interactive

one of them being a Stylised Smoke

Smoke and the Mesh

Mesh for the Smoke

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Shader for Smoke

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To create this smoke effect I first started by creating the static mesh in a cloud like shape to match the stylisation for our project. The next thing I did was reuse the distortion function I have created and used earlier to get erosion working. Then I have made I made a dynamic erosion parameter which allowed me to control it inside of the Niagara system which let me get a nice eroding effect as if the smoke is dying off over time.

Smoke and the Mesh

Smoke Niagara System

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Smoke Exposed User Params

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For the Smokes Niagara system I initially randomly rotate the mesh which makes each smoke particle randomised and unrepetitive. Next my adding velocity in cone I can get that burst like feel, adding curl noise also helped me break up repetition and break the direction that smoke moves in. To create that erosion effect I have used the dynamic parameter I exposed and put it on a curve from 1 to 0. 1 being full shape and 0 fully eroded shape, this made the effect of smoke dispersing over time. Also to help with art direction and to randomise a little each smoke system I exposed all important parameters like the radius and amount of erosion.

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